Gameplay spoilers from the prototype test:
It does have an auto battle feature, at least in the prototype. Based on the images/video that leaked, you can equip at least three trophies and tap them to use the attack. There is a jump button in battle and a button with a Keyblade symbol that may be for basic attacks. So there’s at least some evasion and seemingly the ability to attack between cooldowns. Probably no blocking though and I’m not sure if you can control your character’s movement or position at all in combat.
Of course the above could be totally different now considering how long it has been since the test.
My biggest ask for this game right now: keep it simple. I know the gacha elements are unavoidable, but just make it straightforward without a bunch of completely unnecessary growth systems, currencies, etc. Don’t bury the core game in all that mess.
Ever Crisis looks great, has a decent enough combat system, and overall is a concept I really wanted to enjoy. But it has this problem of overstuffed menus and systems that are hard to keep track of. So it lost me within a week. If they’d kept it simple, I would have been more likely to spend money in the game.